Afterwards, Caster would touch them, supposedly realigning their magnetic fluids through his own powerful magnetic force. To cure his clients' afflictions, Caster lit incenses, instructed them to sit around a tub containing various chemicals, and the affected areas of their bodies were prodded by iron rods. Illness happens when the fluid is imbalanced due to the environment, the presence of others, and the alignment of the planets. In life, Caster believed that people have a certain magnetic fluid in their body that must be distributed in a certain way to maintain health. The target will also develop a natural resistance to it if used in quick succession.Ī type of therapeutic healing Caster devised to alleviate both physical and mental burdens. This hypnotic effect fades after roughly 30 minutes. Other than that, this Skill can also be used as an anesthetic of sorts, considerably increasing the target's pain tolerance in their hyperfocused state. Once a target has fallen under this Skill's effects, Caster can implant basic commands in their mind through telepathic suggestion. These rods conduct life energy, allowing Caster to perform his magecraft as if he is touching the target directly. For long-range application of this spell, Caster would need to strike the target with metal rods conjured through his Item Construction Skill. This magecraft's range is highly limited only an arm's reach from Caster himself. This causes the target to enter a hyperfocused, trance-like state. Life energy, lightly draining the target's energy to their surroundings. Caster induces this by using his magecraft to reverse the natural transference of The ability to induce an altered mental state involving focused attention, reduced peripheral awareness, and an enhanced capacity to respond to suggestion. While his definition is strictly more limited compared to more modern researchers of the field, his findings sparked society's interest in unraveling the mysteries of the human mind. In addition, this skill also makes it easier for others to lower their doubts and inhibitions around Caster, which in turn makes it easier for him to gain their trust and extract potentially important information.Īn early pioneer in the field, Caster was among the first to propose the concept of the subconscious the idea that not all human processes are done consciously, and that one may not be fully aware of their own motivations. Increases resistance against mental interference, and increases the probability of inflicting mental interference through words. A Skill signifying one's ability to grasp the intricacies of the human mind. These rods can be used to increase the range of Caster's magecraft and inflict small amounts of damage if necessary.Ī composite Skill consisting of Human Observation and a variation of Understanding of the Human Body, specialized in analyzing the human mind and behavior. One of these tools include metal rods which act as an extension of Caster's limbs. Due to his particular specialty, Caster can only manufacture certain tools, incenses, and concoctions used in his therapy sessions. It requires time to gather components and manufacture items. The Skill to manufacture magical items, from implements of war to items for daily use. At this rank, Caster can only form a small office where he may write and organize his findings. Combined with him being born relatively closer to modern times, despite his "gift", Caster's talent in magecraft is rather lackluster. Despite possessing numerous high-quality magic circuits, Caster's unfamiliarity with the concept of magecraft severely limits his capabilities as a magus outside of his singular expertise of healing. The Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana.
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